#BOMtUTF8ŕۑꂽꍇɈsڂ͕s\ɂȂDLProperties̕sɔăRgAEg

Num  = 595
1    = "1 - L_Foot_Target2"
2    = "121 - L_ArmToe_Target"
3    = "124 - R_ArmToe_Target"
4    = "2 - L_Foot_Target1"
5    = "3 - L_Foot_Target"
6    = "3 - L_Toe0_Target"
7    = "4 - R_Foot_Target2"
8    = "5 - R_Foot_Target1"
9    = "6 - R_Foot_Target"
10   = "6 - R_Toe0_Target"
11   = "70 - L_Hand_Target"
12   = "72 - L_Finger0_Target"
13   = "73 - R_Hand_Target"
14   = "75 - R_Finger0_Target"
15   = "AddBlend00"
16   = "AddBlend01"
17   = "AddBlend02"
18   = "AddBlend03"
19   = "AddBlend04"
20   = "AddBlend05"
21   = "AddBlend06"
22   = "AddBlend07"
23   = "AddBlend08"
24   = "AddBlend09"
25   = "AddBlendSpeakHelmetIndex"
26   = "AddBlendSpeakIndex"
27   = "AddBlendSpeakSpeedIndex"
28   = "AddDamageBlend"
29   = "AddDamageGuardBlend"
30   = "AddDamageIndex"
31   = "AddDamageLv0_Blend"
32   = "AngularVelocity"
33   = "AngularVelocityMax"
34   = "AnimIDTalkEventLoop"
35   = "AnimIDTalkEventLoopEnd"
36   = "AnimIDTalkEventLoopStart"
37   = "AnimIDTalkEventOneshot"
38   = "AnimIDTalkEventOneshotSelfTrans"
39   = "AnimIDTalkEventSingleLoop"
40   = "ArtsTransition"
41   = "ArtsTransitionBlendFromInTest"
42   = "ArtsTransitionBlendFromOutTest"
43   = "ArtsTransitionBlendToInTest"
44   = "ArtsTransitionBlendToOutTest"
45   = "ArtsTransitionFromCropEnd"
46   = "ArtsTransitionFromCropStart"
47   = "ArtsTransitionFromMultiplier"
48   = "ArtsTransitionToMultiplier"
49   = "AttackActiveState"
50   = "AttackComboCount"
51   = "AttackForwardLeg"
52   = "AttackLightSubStartType"
53   = "AttackRightHeavySpecialType"
54   = "BackStepGuard"
55   = "BackStepGuardBlend"
56   = "BackStepGuardLayer"
57   = "BackStepGuardTest"
58   = "BlendCriticalDamage"
59   = "BlendDamageDir"
60   = "BlendDamageFire"
61   = "BlendDamageLargeFrontFire"
62   = "BlendDamageMiddleFrontFire"
63   = "BlendDamageMinimumSA"
64   = "BlendDamageSmallFrontFire"
65   = "BlendDirDamage0"
66   = "BlendDirDamage1"
67   = "BlendDirDamage2"
68   = "BlendDirDamage3"
69   = "BlendDirDamage4"
70   = "BlendDirDamage5"
71   = "BlendGuard"
72   = "BlendMoveSlope_Left"
73   = "BlendMoveSlope_Right"
74   = "BlendNewDamageDir"
75   = "BlendNewDamageFire"
76   = "BlendPart1"
77   = "BlendPart10"
78   = "BlendPart11"
79   = "BlendPart12"
80   = "BlendPart13"
81   = "BlendPart14"
82   = "BlendPart15"
83   = "BlendPart16"
84   = "BlendPart2"
85   = "BlendPart3"
86   = "BlendPart4"
87   = "BlendPart5"
88   = "BlendPart6"
89   = "BlendPart7"
90   = "BlendPart8"
91   = "BlendPart9"
92   = "BlendPartDir0"
93   = "BlendPartDir1"
94   = "BlendPartDir3"
95   = "BlendPartFront"
96   = "BlendRiddenEnemyDamageFire"
97   = "BlendRiddenEnemySA"
98   = "BlendRiddenSA"
99   = "BlendRideDamageFire"
100  = "BlendRideEnemyDamageFire"
101  = "BlendRideEnemySA"
102  = "BlendSA"
103  = "BlendSlope"
104  = "BlendWeakPart"
105  = "CaughtHeadAngle"
106  = "CaughtHeadPos"
107  = "CeremonyRagdollBlend"
108  = "CeremonyRagdollEnabled"
109  = "ChangeEndWaistTwistAngle"
110  = "ChangeStartWaistTwistAngle"
111  = "CircleStepAngle"
112  = "CircleStepAngleSelftrans"
113  = "CircleStepDirection"
114  = "CircleStepDirectionSelftrans"
115  = "CrossbowLeftAdd"
116  = "CrossbowRightAdd"
117  = "CultRagdollKeyframe"
118  = "CultRagdollKeyFrame"
119  = "DamageDefaultState"
120  = "DamageDirBlendRate"
121  = "DamageDirection"
122  = "DamageState"
123  = "DeathState"
124  = "Debug01"
125  = "Debug02"
126  = "Debug03"
127  = "Debug04"
128  = "Debug05"
129  = "Debug06"
130  = "Debug07"
131  = "Debug08"
132  = "Debug09"
133  = "Debug10"
134  = "Debug11"
135  = "Debug12"
136  = "Debug13"
137  = "Debug14"
138  = "Debug15"
139  = "Debug16"
140  = "Debug17"
141  = "Debug18"
142  = "Debug19"
143  = "Debug20"
144  = "DebugActionType"
145  = "DebugActionTypeAtkCancel"
146  = "DebugActionTypeCmbCancel"
147  = "DebugActionTypeStpCancel"
148  = "DebugAiRecognition"
149  = "DebugBackMoveTurnSpeed"
150  = "DebugDamagedAny"
151  = "DebugDamageLevel"
152  = "DebugDamageType"
153  = "DebugDashTurnSpeed"
154  = "DebugDinamicTest01"
155  = "DebugDinamicTest02"
156  = "DebugIsEnableVectorTest"
157  = "DebugPadRStickX"
158  = "DebugPadRStickY"
159  = "DebugRunTurnSpeed"
160  = "DebugSideMoveTurnSpeed"
161  = "DebugWalkTurnSpeed"
162  = "EnableLookAt"
163  = "EnablePowerRagdoll"
164  = "EnableTAE_BackStep"
165  = "EnableTAE_CircleStepBack"
166  = "EnableTAE_CircleStepFront"
167  = "EnableTAE_CircleStepLeft"
168  = "EnableTAE_CircleStepRight"
169  = "EnableTAE_RollingBack"
170  = "EnableTAE_RollingFront"
171  = "EnableTAE_RollingLeft"
172  = "EnableTAE_RollingRight"
173  = "EquipTwist_Arm_ForwardBack_L"
174  = "EquipTwist_Arm_ForwardBack_R"
175  = "EquipTwist_Arm_Wristpose_L"
176  = "EquipTwist_Arm_Wristpose_R"
177  = "EquipTwist_En"
178  = "EquipTwist_Hand_SideRotation_L"
179  = "EquipTwist_Hand_SideRotation_R"
180  = "EquipTwist_TwoHand_Side_En"
181  = "EquipTwist_TwoHand_SideRotation"
182  = "EquipTwist_TwoHand_UpDown"
183  = "EquipTwist_TwoHand_UpDown_En"
184  = "EvasionWeightIndex"
185  = "EyeBlinkBlend"
186  = "Fall_Enable"
187  = "Fall_HeadEnabled"
188  = "Fall_HeadPosition"
189  = "Fall_HeadTwistAngle"
190  = "Fall_NeckTwistAngle"
191  = "Fall_NeckTwistVector"
192  = "FemaleBlendRate"
193  = "FemaleTwist_Arm_Side_L"
194  = "FemaleTwist_Arm_Side_R"
195  = "FemaleTwist_En"
196  = "FemaleTwist_Legs"
197  = "Foot_Target"
198  = "GestureID"
199  = "GuardBlendRate"
200  = "GuardCounterTest"
201  = "GuardDamageIndex"
202  = "GuardStartType"
203  = "HandChangeControlTest"
204  = "HandChangeControlTest_L"
205  = "HandChangeControlTest_R"
206  = "HandChangeEndIndex"
207  = "HandChangeStartIndex"
208  = "Head_Target"
209  = "Horse_L_Front_Toe_Target"
210  = "Horse_L_Rear_Toe_Target"
211  = "Horse_R_Front_Toe_Target"
212  = "Horse_R_Rear_Toe_Target"
213  = "IdleUniqueStartTime"
214  = "IK_Enable"
215  = "IK_Offset_RootY"
216  = "IK_Root_Position"
217  = "IK_Spine_Position"
218  = "IK_SpineTwist"
219  = "IndexAiState"
220  = "IndexAttackWhileGuard"
221  = "IndexBaseCategory"
222  = "IndexBonfire"
223  = "IndexChargeMagicType"
224  = "IndexComboMagicType"
225  = "IndexDamageDirection"
226  = "IndexDamageLargeFrontDirection"
227  = "IndexDamageLargeFrontFireVariation"
228  = "IndexDamageLv0_Random"
229  = "IndexDamageLv1_Small_AttackDirection"
230  = "IndexDamageLv2_Middle_AttackDirection"
231  = "IndexDamageLv3_Large_AttackDirection"
232  = "IndexDamageLv8_Minimum_Random"
233  = "IndexDamageMiddleFrontDirection"
234  = "IndexDamageMiddleFrontFireVariation"
235  = "IndexDamageMinimumRandom"
236  = "IndexDamageParryHand"
237  = "IndexDamageRandom"
238  = "IndexDamageSmallFrontDirection"
239  = "IndexDamageSmallFrontFireVariation"
240  = "IndexDeath"
241  = "IndexDeathIdleVariation"
242  = "IndexDeathVariation"
243  = "IndexFireDamageVariation"
244  = "IndexFireRideDamageVariation"
245  = "IndexGesture"
246  = "IndexGestureEnd"
247  = "IndexGestureLoop"
248  = "IndexGuard"
249  = "IndexGuardStyle"
250  = "IndexHandBothStyle"
251  = "IndexHoldMagicType"
252  = "IndexItemUseAnim"
253  = "IndexItemUseAnim_SelfTrans"
254  = "IndexLipSync"
255  = "IndexMagicHand"
256  = "IndexMagicType"
257  = "IndexNewDamageDirection"
258  = "IndexNewFireDamageVariation"
259  = "IndexQuickMagicType"
260  = "IndexRiddenEnemyDamageDirection"
261  = "IndexRiddenEnemyFireDamageVariation"
262  = "IndexRiddenEnemySARandom"
263  = "IndexRiddenOff"
264  = "IndexRiddenOff_Anim"
265  = "IndexRiddenSARandom"
266  = "IndexRide_SA_Add_Random"
267  = "IndexRideDamageDirection"
268  = "IndexRideDeath"
269  = "IndexRideEnemyDamageDirection"
270  = "IndexRideEnemyFireDamageVariation"
271  = "IndexRideEnemySARandom"
272  = "IndexRideGesture"
273  = "IndexRideJumpHeight"
274  = "IndexRideJumpType"
275  = "IndexRideOff"
276  = "IndexRideOff_Anim"
277  = "IndexTurnType"
278  = "Int16Variable00"
279  = "Int16Variable01"
280  = "Int16Variable02"
281  = "Int16Variable04"
282  = "Int16Variable05"
283  = "InternalOffset"
284  = "IsAttackWhileTorchGuard"
285  = "IsDoneTalkPlayOneshot"
286  = "IsEnable_R_Arm_Wristpose"
287  = "IsEnableAttackComboNumTest"
288  = "IsEnableChangeWaistTwist"
289  = "IsEnableDirectionJumpTAE"
290  = "IsEnableFootIk"
291  = "IsEnableJumpLandMoveTest"
292  = "IsEnableLeftHandIK"
293  = "IsEnableLockonLookAt"
294  = "IsEnableLookAt"
295  = "IsEnablePitch"
296  = "IsEnableRightHandIK"
297  = "IsEnableTAEThrowHold"
298  = "IsEnableToggleDashTest"
299  = "IsEnableWeaponTwistElbow"
300  = "IsEnableWeaponTwistFront"
301  = "IsEnableWeaponTwistSide"
302  = "IsEnoughArtPointsL2"
303  = "IsEnoughArtPointsR1"
304  = "IsEnoughArtPointsR2"
305  = "IsEventActivate"
306  = "IsFastUp"
307  = "IsKeepAttackQueue"
308  = "IsLockon"
309  = "IsQuickMagicFootLeft"
310  = "IsQuickMagicFootRight"
311  = "IsRightFootForward"
312  = "IsTorchGuard"
313  = "IsTurnTwist"
314  = "ItemDashSpeedIndex"
315  = "JumpAngle"
316  = "JumpAttack_HandCondition"
317  = "JumpAttack_Land"
318  = "JumpAttackForm"
319  = "JumpAttackFormRequest"
320  = "JumpDirection"
321  = "JumpLandMoveDirection"
322  = "JumpMotion_Override"
323  = "JumpOverweightIndex"
324  = "JumpReachSelector"
325  = "JumpUseMotion_Bool"
326  = "L Finger0"
327  = "L Finger0_Target"
328  = "L Foot_Target"
329  = "L Hand_Target"
330  = "L Toe0"
331  = "L_Arm_ForwardBack_En"
332  = "L_Arm_Hand_Target"
333  = "L_ArmToe_Target"
334  = "L_Finger0_Target"
335  = "L_Finger20_Target"
336  = "L_Foot_Position"
337  = "L_Foot_Rotation"
338  = "L_Foot_Target"
339  = "L_Front_Toe_Target"
340  = "L_Hand_Position"
341  = "L_Hand_Rotation"
342  = "L_Hand_Target"
343  = "L_Leg_Foot_Target"
344  = "L_Lower_Hand21_Target"
345  = "L_Rear_Toe_Target"
346  = "L_SubArm2_Hand_Target"
347  = "L_SubArm3_Foot_Target"
348  = "L_SubHand_Target"
349  = "L_Toe0_Target"
350  = "L_Upper_Hand11_Target"
351  = "LandIndex"
352  = "LeftHandIKTargetAngle"
353  = "LeftHandIKTargetPos"
354  = "Lhand_Target"
355  = "LipSyncBlend00"
356  = "LLegAnkle_IKdummy_Target"
357  = "LocomotionIndex"
358  = "LocomotionState"
359  = "LookAtTwist30_OffGain"
360  = "LookAtTwist30_OnGain"
361  = "LookAtTwist30_TargetGain"
362  = "LowerDefaultState00"
363  = "LowerDefaultState01"
364  = "LowerDefaultState02"
365  = "LowerDefaultState03"
366  = "MagicChargeIndex"
367  = "MagicLeftWalkAngle_BackLeft"
368  = "MagicLeftWalkAngle_BackRight"
369  = "MagicLeftWalkAngle_FrontLeft"
370  = "MagicLeftWalkAngle_FrontRight"
371  = "MagicRight_ShieldCategory"
372  = "MagicRightWalkAngle_BackLeft"
373  = "MagicRightWalkAngle_BackRight"
374  = "MagicRightWalkAngle_FrontLeft"
375  = "MagicRightWalkAngle_FrontRight"
376  = "MasterActiveState"
377  = "MoveAngle"
378  = "MoveAngleReal"
379  = "MoveDirection"
380  = "MoveSpeedIndex"
381  = "MoveSpeedIndexBLR"
382  = "MoveSpeedLevel"
383  = "MoveSpeedLevelReal"
384  = "MoveTwistAngle"
385  = "MoveType"
386  = "MoveWeightIndex"
387  = "NewDamageDefaultState"
388  = "NoAmmo"
389  = "ObjectPtrVariable"
390  = "ObjectPtrVariable00"
391  = "ObjectPtrVariable01"
392  = "ObjectPtrVariable02"
393  = "OriginalityAddBlend00"
394  = "OriginalityAddBlend01"
395  = "OriginalityAddBlend02"
396  = "OriginalityAddBlend03"
397  = "OriginalityAddBlend04"
398  = "Overwrite00"
399  = "Overwrite01"
400  = "Overwrite02"
401  = "Overwrite03"
402  = "Overwrite04"
403  = "Overwrite05"
404  = "Overwrite06"
405  = "Overwrite07"
406  = "Overwrite08"
407  = "Overwrite09"
408  = "ParallelMoveTaeBack"
409  = "ParallelMoveTaeFront"
410  = "ParallelMoveTaeLeft"
411  = "ParallelMoveTaeRight"
412  = "ParamIdleUnique"
413  = "PitchAngle"
414  = "PowerRagdollBlendFraction"
415  = "PreItemType"
416  = "QuaternionVariable"
417  = "QuickChangeHand"
418  = "R Finger0"
419  = "R Finger0_Target"
420  = "R Finger0_Target00"
421  = "R Foot_Target"
422  = "R Hand_Target"
423  = "R Toe0"
424  = "R_Arm_ForwardBack_En"
425  = "R_Arm_Hand_Target"
426  = "R_Arm_Wristpose_En"
427  = "R_ArmToe_Target"
428  = "R_Finger0_Target"
429  = "R_Finger20_Target"
430  = "R_Foot_Position"
431  = "R_Foot_Rotation"
432  = "R_Foot_Target"
433  = "R_Foot_Target00"
434  = "R_Front_Toe_Target"
435  = "R_Hand_Position"
436  = "R_Hand_Rotation"
437  = "R_Hand_Target"
438  = "R_Leg_Foot_Target"
439  = "R_Lower_Hand012_Target"
440  = "R_Rear_Toe_Target"
441  = "R_SubArm1_Hand_Target"
442  = "R_SubArm2_Hand_Target"
443  = "R_SubHand_Target"
444  = "R_Toe0_Target"
445  = "R_Upper_Hand11_Target"
446  = "Random"
447  = "Rhand_Target"
448  = "RiddenEnemyDamageDefaultState"
449  = "RiddenOnAnimId"
450  = "Ride_SA_Add_Blend"
451  = "RideAttack_JumpCondition"
452  = "RideAttackHand"
453  = "RideDamageDefaultState"
454  = "RideEnemyDamageDefaultState"
455  = "RideHandChangeStartIndex"
456  = "RideJumpAttack_Land"
457  = "RideLandIndex"
458  = "RideMagicIndex"
459  = "RideOff_Jump_Speed"
460  = "RideOnAnimId"
461  = "RideOnSummonTest"
462  = "RideWeaponChangeEndType"
463  = "RideWeaponChangeType"
464  = "RightArmAdd_a02"
465  = "RightArmAdd_a03"
466  = "RightArmAddActive"
467  = "RightArmAddIdle"
468  = "RightArmAddWeight_a02"
469  = "RightArmAddWeight_a03"
470  = "RightHandIKTargetAngle"
471  = "RightHandIKTargetPos"
472  = "RLegAnkle_IKdummy_Target"
473  = "RollingAngle"
474  = "RollingAngleReal"
475  = "RollingAngleRealSelftrans"
476  = "RollingAngleThresholdLeftBackTest"
477  = "RollingAngleThresholdLeftFrontTest"
478  = "RollingAngleThresholdRightBackTest"
479  = "RollingAngleThresholdRightFrontTest"
480  = "RollingDirection"
481  = "RollingDirectionIndex"
482  = "RollingDirectionIndex_SelfTrans"
483  = "RollingOverweightIndex"
484  = "RollingTest"
485  = "RollingTurnTestFlag"
486  = "RollTwistAngle"
487  = "Root_Position"
488  = "Root_Target"
489  = "SAMagicBlendRate"
490  = "SlopeAngle"
491  = "SpinAngle"
492  = "StaminaComboResetTest"
493  = "StaminaPercentage"
494  = "StanceMoveType"
495  = "StealthTransitionIndex"
496  = "SwingPose"
497  = "SwordArtsArrowIndex"
498  = "SwordArtsChargeIndex"
499  = "SwordArtsLoopIndex"
500  = "SwordArtsOneShotCategory"
501  = "SwordArtsOneShotComboCategory"
502  = "SwordArtsOneShotComboEnd2Index"
503  = "SwordArtsOneShotComboIndex"
504  = "SwordArtsOneShotHalfIndex"
505  = "SwordArtsOneShotIndex"
506  = "SwordArtsOneShotShieldCategory"
507  = "SwordArtsOneShotShieldIndex"
508  = "SwordArtsRollingCategory"
509  = "SwordArtsRollingDirection"
510  = "SwordArtsRollingIndex"
511  = "SwordArtsStanceIndex"
512  = "SYS_IgnoreAllScript"
513  = "SYS_IgnoreAutoAnimeEndEvent"
514  = "SYS_IsEndAnim"
515  = "TalkHeadBlend00"
516  = "TalkPlayPrevID"
517  = "TEST_EquipTwist_Shield_L"
518  = "TEST_EquipTwist_Shield_R"
519  = "TEST_femaleTwist_Neck"
520  = "TEST_femaleTwist_Shoulder"
521  = "TEST_PoseTwist_Spine_Pose"
522  = "TEST_PoseTwist_Spine_Rot"
523  = "TestAttackOnGain"
524  = "TestDash180Multiplier"
525  = "TestEventBlend_Event"
526  = "TestEventBlend_Move"
527  = "TestIsEventBlend"
528  = "TestMoveAngle"
529  = "TestNeckGain"
530  = "TestTwistSensing"
531  = "TestWeaponTwistElbow"
532  = "ThrowHandIndex"
533  = "ThrowHoldBlendWeight"
534  = "ThrowHolding"
535  = "ThrowID"
536  = "ThrowNoRegistTime"
537  = "TimeActEditor_00"
538  = "TimeActEditor_01"
539  = "TimeActEditor_02"
540  = "TimeActEditor_03"
541  = "TimeActEditor_04"
542  = "TimeActEditor_05"
543  = "TimeActEditor_06"
544  = "TimeActEditor_07"
545  = "TimeActEditor_08"
546  = "TimeActEditor_09"
547  = "TimeActEditor_10"
548  = "Toe0_Target"
549  = "ToggleDash"
550  = "TurnAngle"
551  = "TurnAngleReal"
552  = "TurnType"
553  = "TwistLowerRootAngle"
554  = "TwistMasterAngle"
555  = "TwistMasterAngle40"
556  = "TwistMasterAngle60"
557  = "TwistUpperRootAngle"
558  = "Unknown"
559  = "UpperDefaultState00"
560  = "UpperDefaultState01"
561  = "UpperDefaultState02"
562  = "UpperDefaultState03"
563  = "WeaponChangeType"
564  = "WeaponLeftType"
565  = "WeaponRightType"
566  = "WeaponTwistShoulderFront"
567  = "WeaponTwistShoulderSide"
568  = "YawTwistAngle"
569  = "SwordArtsRollingDirection_SelfTrans"
570  = "TimeActEditor_11"
571  = "TimeActEditor_12"
572  = "TimeActEditor_13"
573  = "TimeActEditor_14"
574  = "TimeActEditor_15"
575  = "SpineRotation"
576  = "YawTwistAngle_Twistroot"
577  = "SwordArtsOneShotShieldCancelCategory"
578  = "SwordArtsChargeCategory"
579  = "IsEnoughArtPointsR2_2"
580  = "AddTalkHeadBlend"
581  = "DrawStanceRightAttackLightCategory"
582  = "Ride_Feed_AddBlend"
583  = "IndexTorchColor"
584  = "EaseInOutStartVal1"
585  = "EaseInOutTargetVal1"
586  = "EaseInOutTimer1"
587  = "StealthState"
588  = "DamageCount"
589  = "UseChainRecover"
590  = "SwordArtsRollingDirection_SelfTrans2"
591  = "SwordArtsRollingWeightCategory"
592  = "Horse_L_Finger0_Target"
593  = "Horse_L_Toe0_Target"
594  = "Horse_R_Finger0_Target"
595  = "Horse_R_Toe0_Target"
